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Cake day: June 7th, 2023

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  • ReversalHatchery@beehaw.orgtoGaming@beehaw.org[UFO 50] Hamter attacks
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    20 hours ago

    well I actually know neither. I have very slight memories of it. I think I was using windows XP at the time. the game, as I remember, was a bit like those physical fidget games today, in that there was no story (or I didn’t understand it yet) or any kind of goals (that I could understand?). there were multiple different locations in the game, one of them us a kitchen similar to this one, but I’m not sure if I could regularly walk across them, or just click on doors or something to move to another location.
    given that I couldn’t yet read at the time (I think), I have no memories of its title or the desktop icon, or at least I wasn’t able to recall it in any degree for a long time.

    I expect that back then there were much fewer games released in a given timespan than today, but I don’t even know where could I see even a list of them that I could go through.

    edit: just checked mobygames, now I see this is a database like I mentioned. I’ll check this, thanks!

    edit 2: oh well, it requires a registration and a subscription to browse the games database…




  • I have a similar convertible device, and it’s almost good with KDE. KDE components switch to a layout with more whitespace and bigger icons so they are easier to touch, and some KDE programs like the file manager also opens a special menu on long press on files that is an easier to use version of the right click menu.

    firefox also handles it well, I can easily scroll a page with momentum, but I can also select text.

    my device also has a plastic pen (no buttons or battery in it), and linux knows to ignore touch input when the pen is near the screen so that I can rest my palm on it while writing.

    but a major pain point is that so far I haven’t found a real touch keyboard. there is Maliit, which is much harder to build locally than other programs, and if you get it to work it is hard to use. then there is squeakboard, but last time I was looking into it that depended on wayland protocols that were not implemented yet in KDE’s compositor



















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