Professional software and game developer from Finland.

Lemmy: @[email protected]
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Joined 2 years ago
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Cake day: June 28th, 2023

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  • Pretty much any game with gatcha like the Hoyoverse games. These often have some sort of endgame paywall but it could take hours to reach it. If the game is bad or simply unplayable without gatcha its a bad game. Free premium currency can often be used for non-rng non-gatcha stuff.

    Competitive games usually only have cosmetics so you can just use default skin, ignore battle pass and focus on getting good and having fun. Some people could even get salty for getting their ass handed to them by someome using default costume.


  • If one wants to play F2P games I would like to recommend the no gatcha challenge. Meaning no gatcha or any in-game purchases. Rewards from forced tutorial pulls can often be sold / deleted or if the first pull isnt random then that doesnt count.

    For battle pass games with only cosmetics I encourage to only use default skins, emotes, avatars, frames or etc. It probably annoys a lot of people to get owned by someone wearing “noob” skins.

    If the games are still good / enjoyable after these restrictions then they just might be actually good f2p games.









  • Probably most hours I’ve spend where with Conquer Online back in the days before mysteryboxes where introduced. After that probably puzzle and dragons.

    Luckily after those games I learned to question my time spent in these games. (Basically just one day after grinding tower of gods for umpteenth time to spend my 1k stamina/energy, I asked myself wtf am I doing with my life, was I having fun?)

    After that my most played games have been Grim dawn, Sacred2, Monster hunter world, No Man sky, Incredible adventures of van helsing then various 2d fighters like Blazblue, undernight inbirth and Granblue fantasy versus that I play on locals.


  • The title is a bit missleading considering that the actual article mentions a lot other problems that plagued the development.

    Project 8 faced both progress and challenges. The COVID-19 pandemic made team stability difficult, but some quality improvements were achieved. However, critical issues persisted, causing delays and budget increases. The latest review revealed unresolved problems needing more time and money, along with revised sales forecasts, raising doubts about the project’s profitability.
    – TLDR by Microsoft copilot

    While there’s still demand for “narrative-driven story-rich games” one should keep realistic expectations. For this genre I feel smaller scope and indie developers work much better.




  • Signed this few days a go.

    Many games already do this and I would like to give honorary mention to NeocoreGames who have done this to their Van Helsing and most recently with Warhammer Inquisitor. Latter one just recently got offline support with all past seasons playable.

    I dont think its unreasonable to require even live services or mmos to have robust end-of-life plan that quarantees customers that the game will remain playable in some form or another.


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